Practical Answer — Game & Creative IP
How Do I Protect My Game or Story IP Before Pitching It to Chinese Partners?
By Peter Lin, Founder, China IP Gateway · June 2026
In short
Protect the disclosure path first. For a game, story, or character universe, the risk is not one leaked file — it is someone using your pitch deck, scripts, character profiles, or concept art to develop a similar project, or filing your title, character names, or logo first in China. Before sending materials, secure key trademarks, define what is shared and to whom, and use a China-enforceable agreement covering use and circumvention.
Creators Often Ask the Wrong First Question
They ask 'can I find the right partner in China?' The better first question is 'what should I protect before I start sending materials?'
Once your pitch deck, character designs, or story concepts enter a discussion, the protection window narrows. What you disclose before protection is in place may be very difficult to control afterward.
A Normal NDA May Not Be Enough
You may be sharing a pitch deck, story synopsis, script samples, character profiles, game design documents, concept artwork, card designs, music references, and commercial plans. The risk goes beyond confidentiality — into use, imitation, and first-filing of your titles and characters.
A standard NDA covers disclosure only. A China-enforceable agreement covering non-use and non-circumvention is a better fit for creative IP pitches to Chinese partners.
Protect the Disclosure Path, Layer by Layer
Identify which elements can actually be protected: the name, logo, artwork, character designs, and written materials
File key China trademarks for your title, character names, and brand before pitching broadly
Register copyright in original artwork, scripts, and character profiles where applicable
Control what is disclosed to whom — use a disclosure log even for creative pitches
Use a China-enforceable agreement covering non-use and non-circumvention before sending materials
Frequently Asked Questions
Can I protect a game idea itself?
Usually not the abstract idea, but you can protect concrete elements: the name, logo, artwork, character designs, and written rulebook or script.
What is the biggest risk when pitching creative IP in China?
Someone using your materials to develop a similar project, or filing your title, character name, or logo first.
Written by
Peter Lin
Founder & China Supplier Control Lead, China IP Gateway
Peter Lin works with global product founders and creators on China-side IP protection, trademark strategy, and disclosure control before pitching or manufacturing in China.
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